Hovering the mouse cursor over the icon displays the hold duration if applicable. Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. It tends to spam his Specials when the opponent is far away, making it hard to approach. However, it frequently uses his Hypers, sometimes as soon as it has enough Power to use one. While it attacks frequently, it isn't able to perform combos of more than a few hits. Like all of DJ HANNIBALROYCE's characters, he has a custom A.I. All of his Hypers except for Megaman and Pikachu give Power when they hit. His Metaknight Hyper is almost useless because it only works when used in front of the opponent, yet deals almost identical damage to his other Hypers. His John Cena Hyper is a fullscreen attack and is the most useful of his Hypers, but it can be easily interrupted. Each of his Hypers deals an almost identical amount of damage, making them mostly situational. Strangely, because he has no throw, pressing Ⓨ or Ⓩ while holding won't do anything.Īll of his Hypers, dubbed "amibo Hypers" by the creator, use 1000 Power and can be pretty cheap because of their range, making them very hard to avoid. Super Mario Maker has very few ways to deal with blocking, because he lacks a grab and none of his attacks, save for his Megaman and Pikachu Hypers, deal chip damage.
![mugen characters super mario mugen characters super mario](https://www.reference-gaming.com/assets/media/product/23030/figurine-mario-lapins-cretins-kingdom-battle-lapin-mario-8-cm.jpg)
However, only one of them can be on screen at a time. Unlike most Mugen characters this NES Mario cannot do basic attacks such as punching and kicking, instead relying on his Special moves. Most of his Specials are either projectiles or assists that work like projectiles, and they can also be easily spammed. This version of Mario by Basara-kun can do some attacks from Super Mario Bros., such as his coin punch that knocks coins out of the opponent, but also appears to use moves based off Marios Super Smash Bros. His standing Ⓐ in particular is very spammy, because it gives some forward momentum when used, allowing it to be spammed very easily, dealing a lot of damage. While it's very hard to chain attacks into other attacks, it's much easier to chain attacks into each other. If you press an attack button during an Air Jump, he will crash down on the ground and deal damage. He also has three Air Jumps that are floatier than a regular jump. The range of all his Normals for a given state type is near-identical, with each state type having a different range for his Normals. Still, I actually prefer him over Mario in. Mario series, which is a little bizarre do you think.
![mugen characters super mario mugen characters super mario](https://media.giphy.com/media/YneHfONbM3EV2D3kyy/giphy.gif)
Seriously, hes literally Mario but with his signature doctor outfit in the Dr. Like yeah, hes a semi clone of Mario but not an echo fighter. Mario was one of the weirdest inclusions in the series. He has a custom, but unconvential gameplay style, like DJ HANNIBALROYCE's other characters. Out of all the characters in the Smash series, Dr. Super Mario Maker is a six-button character.